![]() ![]() ![]() Read Next: This Week on SOFREP: Parris Island on the Block, a Syrian Proxy War, and a Navy SEAL Raid This is where SOFREP dives in: what better way to reward an individual that perfects their trade sniping in a game than to meet up and shoot with one who has taught countless others to perfect it in the real world, with real guns? But, this is not simply for bragging rights in fact, each month, there is a real-world reward for the top sniper on the leaderboards. However, there’s much more to it.Īs these various challenges are completed and your score increases, you are automatically ranked in a global leaderboard against all other would-be Agent 47s. Do it right and this rooftop VIP party will be none the wiser of what just happened.Īs mentioned before, the game also has built-in challenges that, as completed, will carry over to the full retail game seamlessly and provide incentive to complete this op as perfectly as possible. Despite being equipped with a silenced sniper rifle, you must choose each kill appropriately as to avoid arousing suspicion or detection of a dead body. This mission stresses that very idea via an instant 15 minute countdown for you to quickly plan the successful takedown of all bodyguard staff andthe main target, himself. As with any real-world high profile sniper op, there is a small window of opportunity to get the job done, extract, and avoid detection. The mission opens with a cut scene discussing the details on your next hit as Agent 47 rides an elevator to a rooftop for his chosen vantage point. There are a few areas of critique already, but we will hold our thoughts for a later review of the retail game. From running through this Sniper Challenge multiple times, it is clear the audio, visuals, and game play were given great attention to detail and IO Interactive’s proprietary game engine, Glacier 2, is just what Hitman needed. ![]()
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